Products

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  • ONE files that contain multiple resolutions of the same volume, thereby allowing the planetarium to load the textures that are most suited to their system.
  • ONE files that contain different wavelength representations of a single object.
  • Large landscapes will be possible containing potentially hundreds of high-resolution sub-regions.
  • Segmentation of models in a single file, similar to what we did with the Cat’s Eye Nebula. The model can be deconstructed and stored in parts to provide a unique teaching experience.
  • The full floating point texture data can be included in a ONE file. This gives the planetarium vendor the ability to scale the appearance of the volume to highlight, for example, fainter regions that may not be visible with limited byte formatted data.
  • Multiple equal volume textures can be organized into and referenced from a single texture. This gets around the GPU hard-limit on the number of textures that can be loaded at any given time.
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